/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.skills.conditions;

import com.l2jserver.gameserver.model.L2ItemInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.itemcontainer.Inventory;
import com.l2jserver.gameserver.skills.Env;
import com.l2jserver.gameserver.templates.item.L2ArmorType;
import com.l2jserver.gameserver.templates.item.L2Item;

/**
 * The Class ConditionUsingItemType.
 *
 * @author mkizub
 */
public final class ConditionUsingItemType extends Condition
{
	private final int _mask;
	
	/**
	 * Instantiates a new condition using item type.
	 *
	 * @param mask the mask
	 */
	public ConditionUsingItemType(int mask)
	{
		_mask = mask;
	}
	
	/* (non-Javadoc)
	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
	 */
	@Override
	public boolean testImpl(Env env)
	{
		if (!(env.player instanceof L2PcInstance))
			return false;
		Inventory inv = ((L2PcInstance) env.player).getInventory();
		
		//If ConditionUsingItemType is one between Light, Heavy or Magic
		if ((_mask & L2ArmorType.MAGIC.mask()) == L2ArmorType.MAGIC.mask() || (_mask & L2ArmorType.LIGHT.mask()) == L2ArmorType.LIGHT.mask() || (_mask & L2ArmorType.HEAVY.mask()) == L2ArmorType.HEAVY.mask())
		{
			//Get the itemMask of the weared chest (if exists)
			L2ItemInstance chest = inv.getPaperdollItem(Inventory.PAPERDOLL_CHEST);
			if (chest == null)
				return false;
			int chestMask = chest.getItem().getItemMask();
			
			//If chest armor is different from the condition one return false
			if ((_mask & chestMask) == 0)
				return false;
			
			//So from here, chest armor matches conditions
			
			int chestBodyPart = chest.getItem().getBodyPart();
			//return True if chest armor is a Full Armor
			if (chestBodyPart == L2Item.SLOT_FULL_ARMOR)
				return true;
			else
			{ //check legs armor
				L2ItemInstance legs = inv.getPaperdollItem(Inventory.PAPERDOLL_LEGS);
				if (legs == null)
					return false;
				int legMask = legs.getItem().getItemMask();
				//return true if legs armor matches too
				return (_mask & legMask) != 0;
			}
		}
		return (_mask & inv.getWearedMask()) != 0;
	}
}
